Types of Media

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We can begin our discussion of media by defining and describing the different types of media that children use today. Modern media comes in many different formats, including print media (books, magazines, newspapers), television, movies, video games, music, cell phones, various types of software, and the Internet. each media type involves both the content and a device or object through which that content is delivered.

Print Media The term “print media” is used to describe the traditional or “old-fashioned” print media that today’s parents grew up with, including newspapers, magazines, books, and comics. or graphic novels. Historically, only wealthy publishers had access to the sophisticated typesetting technologies needed to create print material, but this has changed in recent years with the widespread accessibility of desktop publishing software and print-on-demand publishing services like lulu.com. (link) . More recently, e-book readers like Amazon’s Kindle, which store hundreds of books on a single device and allow readers to directly download books and newspapers, have become popular.

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Television Television has entertained American families for more than fifty years. In the beginning, there were few shows to choose from, but today, there are literally hundreds of general and specialty channels to choose from and thousands upon thousands of shows. Where it was once the case that shows had to be watched the moment they were broadcast on a television, this is no longer the case. Today, viewers can summon a movie or television episode whenever they want, through many cable or satellite, pay-per-view, or free on-demand services. they can also download or stream episodes from the internet and watch them on their computers. Viewers can use DVR (Digital Video Recorder) devices, such as a TV to record shows at one time and watch them at another time. viewers with certain cell phones can even watch shows through their cell phones.

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movies

Film (film) is the oldest form of motion picture technology capable of capturing realistic video-style images. Originally, movies could only be seen in a neighborhood theater, but today movies are widely available for people to watch at home, on their computers, and even through their phones. Commercial movies are broadcast on television and via cable and satellite services that can present high-definition (HD) video and sound resolution, essentially allowing the movie theater experience to be reproduced in a home theater environment. Commercial movies are also distributed on DVD and Blu-ray discs, which can be rented from stores and through mail-order services like Netflix, and through downloadable computer files, which can be downloaded legally from movie rental services like Amazon and Amazon. itunes or streamed via netflix or cable services on demand. Amateur-produced home movies using inexpensive video cameras are also now widely available through video-sharing websites such as youtube.com and vimeo.com.

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Video games Available since the early 1980s, video games have only grown in popularity among the young. Today’s games make use of advanced graphics and processors to enable 3D gameplay with highly realistic landscapes and physics simulations, and the ability to compete against other players over a network connection. modern video games are immersive, exciting and increasingly interactive. players feel that they are really in the situation due to the realistic graphics and sounds. Through video games, youngsters can extend their pretend play as they become soldiers, aliens, race car drivers, street fighters, and soccer players.

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The most popular game consoles today include the Nintendo Wii, Microsoft Xbox 360, and Sony PlayStation III. There are also portable consoles that allow you to play mobile games such as the Nintendo DS. Furthermore, some video games can also be played on personal computers. Most video games use a handheld device with buttons, joysticks, and other devices to manipulate the characters on the screen. however, newer gaming systems use motion detection sensors such as accelerometers that encourage players to move their entire bodies to complete game activities. for example, in wii tennis, a player moves their entire arm so that the player on the screen hits the tennis ball.

Games like the recently popular world of warcraft are played in a networked universe shared simultaneously by thousands of players at once. Players can be across the street or across the world using the internet to participate in a shared 3D world where each player can control one or more avatars and chat using text or voice.

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