[Guide] The Settlers I History Edition

In this special blog, we’ll give you a basic understanding of the game, how to manage your first settlement, and how to fight some enemies.

[TSHC] Guides - Settlers 1 - Start Menu

You are reading: Guides for settlers?

After you start the game, you see a very similar screen.

The knight in shining armor, you probably recognize from the introduction, is you. as handsome as ever. next to your profile picture you will see a mouse icon. by clicking the mouse, you can choose whether you want to play with a friend in split screen or alone. you can choose the input controller for your friend in the settings menu before starting the game.

You will also see three bars colored blue, green, and red. These indicators are very important. the blue bar indicates the stock of a settlement at the beginning of the game. a large stock allows rapid expansion and provides certain advantages. a small stock creates problems when the city starts to expand.

The green bar indicates the intelligence level of the computer controlled settlements. this level affects the speed of your actions and reactions.

The red bar represents the growth rate. the higher it is, the faster your settlements will reproduce and the faster you can expand.

If you are playing for the first time, we recommend that you keep your own blue and red bar above 50%.

Now it’s time to start a game. for the first game we suggest playing with no enemy or a very weak one.

As soon as the game finished loading, we see the game world and can move freely with the right mouse button. you can change the controls in the settings menu; you can even switch to legacy controls like in 1993/1994.

See also  The 10 Best Music Business Books (2022) - Musician Wave

[TSHC] Guides - Settlers 1 - Screenshot 1

Now it’s time to find a good place to build our castle and start our own settlement.

See Also: Recommended books: Winter 2016 | Publication Coach

You should look for a lake, trees, stone and some mountain ranges. if you see a mountain range, you can use the geologist’s symbol to find out what resources are hiding below.

[TSHC] Guides - Settlers 1 - Screenshot 2

A left and right click (at the same time, or using the middle mouse button) on the “pick and shovel” icon shows all possible build locations. After finding the perfect spot, it’s time to build your castle. If you’ve enabled quick build mode in the game options, simply double-click to place your castle.

[TSHC] Guides - Settlers 1 - Screenshot 3

Placing a Lumberjack Hut, Forest House, Sawmill, and Quarry covers the basic supply of goods. the settlers need roads to be able to access the different areas of their settlement. there is a flag in front of each of their buildings. At the beginning, you have to build a path when you want to build your first house. You will see a flag in front of the building, just like the flag in front of your castle. click on one of the two flags and a symbol for road construction will appear on the pointer and at the bottom left of the menu. connect the flags and you will see your little helpers coming out of the castle. the shorter the distance between two buildings, the better. if you have longer paths be sure to place flags where possible. this will divide a longer road into two sections and have more carriers to help transport the goods. a good road network ensures the rapid transfer of goods and, when there are problems with transportation, it allows you to more easily find other solutions.

See also  9781444764543: The Fifth Assassin: The Culper Ring Trilogy 2 - AbeBooks - Meltzer, Brad: 1444764543

[TSHC] Guides - Settlers 1 - Screenshot 5

[TSHC] Guides - Settlers 1 - Screenshot 6

since you probably want to expand your settlement, you should build guard huts in all 4 directions. this will ensure you have enough space to build farms, industry to produce gold bars, and swords and shields to recruit soldiers.

[TSHC] Guides - Settlers 1 - Screenshot 7

[TSHC] Guides - Settlers 1 - Screenshot 8

[TSHC] Guides - Settlers 1 - Screenshot 9

[TSHC] Guides - Settlers 1 - Screenshot 10

See Also: 10 Helpful Science of Reading PD Books for Teachers – We Are Teachers

let’s focus on military buildings and enemies.

You have already expanded your territory by placing guardhouses. if there are no enemies around, your flag next to the building stays white. when the enemy is getting closer, a black stripe will appear and when the enemy gets closer, the stripe will change to a black cross. in the latter case you need to prepare for an attack.

[TSHC] Guides - Settlers 1 - Screenshot 11

[TSHC] Guides - Settlers 1 - Screenshot 12

[TSHC] Guides - Settlers 1 - Screenshot 13

[TSHC] Guides - Settlers 1 - Screenshot 14

The flag not only indicates the level of danger, it will also tell you how many knights occupy the building. the higher the flag is flown, the more knights are in the building. a hut can hold 3, a watchtower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. just click the plus and minus signs to change the settings. the second option allows you to decide how many knights will remain in the building when you decide to attack the enemy. this will ensure that enough knights remain to defend your territory.

[TSHC] Guides - Settlers 1 - Screenshot 15

Of course, there’s more we can tell you, but we want you to explore the world of Settlers 1 Story Edition on your own.

Before we say goodbye, an important note. be observant: look at your statistics from time to time, analyze your development errors or the negative results of an operation and try to find the best solution. a small change can have a profound effect. it’s smarter to carefully plan your build schedule and strategy rather than building things haphazardly.

See also  Fly Tying Books : Various Guides for Beginners & Experts

You can find a game manual, in German, French and English in the game installation folder.

See Also: Tuition & Costs | Harvard Graduate School of Education

Leave a Reply

Your email address will not be published. Required fields are marked *